1.) How did you get your start into gaming and content creation? Walk us through your journey
I have always been the kind of person who loved to perform. As a kid, I would make my younger siblings sit in the living room and watch me play games on the Xbox because I really wanted to share the gaming experience with them and have them feel the same joy I was feeling. I had drifted away from gaming for a little while and focused more on my musical journey, performing on stage for hundreds of people, but it was missing that sort of intimate interaction I was craving. As I got older and got back into video games, I always felt alone. I struggled to relate to my friends who didn’t game and felt like I was missing out on that sense of community. That’s when I discovered Twitch. I am a very anxious person, so it took a while for me to build up the courage to hit the “go live” button…but as soon as I did, I knew this was the kind of content for me. Being able to interact with my community in real time and share my personal gaming experience with them has been a dream. It truly feels like I’m sharing my favourite gaming moments in my living room again, but this time my viewers WANT to be there!
2.) How involved are you in the creator events in your area? Have you found ways for creators like yourself to be more easily seen?
This is a bit of a sticking point for me, and something I feel I need to explore more. Where I live currently, there aren’t many opportunities for events in the gaming creator space. It has been hard to find anything that wouldn’t require me to travel outside of the country. As this space becomes more popular in Canada, I have been noticing more events starting up in our major cities, but none that are easily accessible. A huge goal of mine with regard to my content journey is to get out of my comfort zone and find groups that do what I do and can offer support and guidance. Canadians have been so supportive of each other on social media because we know how hard it is for us to actually get together and be seen. I would LOVE to see more large-scale events taking place in Canada…and if that doesn’t happen soon, it may be something I and a few other Canadian streamer friends need to start.
3.) What are some of the obstacles you have run into and how have you worked on getting past them?
I think my largest obstacle thus far has been myself. As cliché as it sounds, it is so hard to show up every day and present your best self, ESPECIALLY on the slower days. To speak candidly here for a moment, I have been experiencing a bit of a dip in viewership as of late, and it has been a daily struggle not to let that dampen my spirit. Where there are mountains, there will also be valleys, and as creators, we need to take these lower moments and learn to turn them into a learning experience. It has been a struggle to be constantly evolving, but it is something that has to happen! All I can hope is that, by continuing to be myself, I attract a community that enjoys me for who I am, not the game I play! This leads me into my second biggest obstacle…variety streaming. My tastes have always been all over the place, and that is reflected in the content I publish to my socials. One day I’ll be killing it in an FPS roguelite and the next day I’ll be running my cozy farm. I don’t see myself changing that any time soon, but it certainly adds an extra hurdle when trying to get my name out there.
4.) You are involved in the indie gaming scene – what was your favorite projects to be involved with and what is one you’re really looking forward to?
My involvement in the indie game scene is mainly about appreciation and promotion. I am a huge enjoyer of games with a unique premise or art style, and the more eyes I can get on them, the better! I have always been very vocal about my enjoyment of games like Death’s Door, Signalis, If on a Winter’s Night Four Travelers, and The Artful Escape. Many of the larger gaming companies have, unfortunately, moved towards making something palatable so it will sell to the most people, rather than really buckling down and telling a story. I try to feature a good mix of indie titles in my content and will always push my community to support these standout games. I want more fun and more art put back into mainstream gaming.
5.) Final question – If you could change the ending to one game or movie, which game/movie and how would you change it?
This is a REALLY tough question. I think if I had to pick one ending to change, it would be the ending of Firewatch. I love that game SO much, but I felt like the ending was rushed, and more could have been done with our relationship with Delilah. I’m not mad about the way it ends; life is like that. Not everything can be wrapped up in perfect, dramatic bows, but it almost feels TOO real…if that makes sense? Everything has an explanation, and nothing ends in a way that feels like it justifies everything we went through to get to that point. A few tweaks here and there would have made the ending SO much more punchy (and devastating in some cases). I obviously won’t get into specifics because of spoilers, but if you haven’t checked out the game yet, please do. It is such a joy to play…I’m just picky!!
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